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3D Artist
Software Used
Modeling : Blender, Maya, Xgen, RizomUV
Shading : Maya, Substanc Painter
Rendering :Redshift
CABEON
3D Generalist
DesignLevel (2022)
Procedural shading for the school playground.
Performed Topology and UV fixing for characters.
Developed, skin and clothes texture and material shading for Redshift.
Created blendshape for the transformation of the turtle character.
Xgen Hair work in Maya and rendering in using Redshift.
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