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Software Used

Modeling : Blender, Maya, Xgen,                        RizomUV
Shading :  Maya, Substanc Painter        
Rendering :Redshift

CABEON

3D Generalist

DesignLevel (2022)

Procedural shading for the school playground.

Performed Topology and UV fixing for characters.

Developed, skin and clothes texture and material shading for Redshift.

Created blendshape for the transformation of the turtle character.

Xgen Hair work in Maya and rendering in using Redshift.

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